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; UNIT EVENTS
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;
; USAGE:
;
; Basic structure for a unit event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Axis AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Allied AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Axis AI or on the Allied Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Allied AI or on the Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
;         Value = -1 is used to specify a script that should only fire for AI friendly controlled majors on your turn
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #PRIVATE= Should this event #POPUP be included in the last turn summary screen?
;           Values: [0, 1]; No= 0; Yes= 1
; #DISPLAY_TURN= On what turn do we display this event? 
;           Values [0, 2]; Any= 0; Axis Turn= 1; Allied Turn= 2
; #COUNTRY_ID= Country ID that will be owner of unit's in the event
; #FULL_RESEARCH= Do the units arrive with full applicable research (values range [0, 1]; True= 1; False= 0)
; #DESTINATION_RESOURCE= Resource destination position for units listed by #UNIT_ID
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #FAILSAFE_DATE= Failsafe date for the event to occur, i.e. regardless if #CONDITION_POSITION checks have been satisfied (format yyyy/mm/dd)
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of enemy unit ranges.
;                      Format: x,y [min_range, max_range] [min_enemy_units, max_enemy_units] [alignment] [aligned_country_id]
; #UNIT= Units to be created as well as a name (optional).
; 	 Format: unit_id [strength] [experience] [name]
; } 
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
; 
; Event will only be triggered if the list of trigger resources are still friendly to #COUNTRY_ID.

; Unit names are optional but if entered and a duplicate name is found to exist for #COUNTRY_ID it
; will be skipped. Othwerwise if no name is specified, i.e. [], then appropriate names from the 
; existing unit build lists will be used instead.
; 
; Unit types must match destination resource type. For example only Land units can be
; sent to Land destination resources, same for Naval units as they can only be sent to Ports.
;
; Units will arrive either within or adjacent to the #DESTINATION_RESOURCE or as close as possible in
; another friendly resource.
;
; If for any reason you would NOT like to use the failsafe #FAILSAFE_DATE then simply set this value past
; the campaign's current end date and it will not be used.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for #UNIT and not unit id names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; UNIT ID REFERENCE VALUES
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;
; #UNIT_ID_0= HQ
; #UNIT_ID_1= Garrison
; #UNIT_ID_2= Brigade
; #UNIT_ID_3= Division
; #UNIT_ID_4= Corps
; #UNIT_ID_5= Army
; #UNIT_ID_6= Mechanized
; #UNIT_ID_7= Special Forces
; #UNIT_ID_8= Engineers
; #UNIT_ID_9= Paratroops
; #UNIT_ID_10= Cavalry Brigade
; #UNIT_ID_11= Cavalry Division
; #UNIT_ID_12= Cavalry Corps
; #UNIT_ID_13= Partisans
; #UNIT_ID_14= Pillbox
; #UNIT_ID_15= Anti-Air
; #UNIT_ID_16= Rocket Artillery
; #UNIT_ID_17= Artillery
; #UNIT_ID_18= Heavy Artillery
; #UNIT_ID_19= Rail Gun
; #UNIT_ID_20= Coastal Gun
; #UNIT_ID_21= Rockets
; #UNIT_ID_22= Reconnaissance
; #UNIT_ID_23= Armored Train
; #UNIT_ID_24= Anti-Tank
; #UNIT_ID_25= Light Tanks
; #UNIT_ID_26= Tanks
; #UNIT_ID_27= Heavy Tanks
; #UNIT_ID_28= Airships
; #UNIT_ID_29= Fighters
; #UNIT_ID_30= Tactical Bombers
; #UNIT_ID_31= Medium Bombers
; #UNIT_ID_32= Strategic Bombers
; #UNIT_ID_33= Maritime Bombers
; #UNIT_ID_34= Kamikazes
; #UNIT_ID_35= Dreadnought
; #UNIT_ID_36= Battleship
; #UNIT_ID_37= Battle Cruiser
; #UNIT_ID_38= Heavy Cruiser
; #UNIT_ID_39= Light Cruiser
; #UNIT_ID_40= Destroyer
; #UNIT_ID_41= Escort Carrier
; #UNIT_ID_42= Carrier
; #UNIT_ID_43= Sub
; #UNIT_ID_44= Motor Torpedo Boat
; #UNIT_ID_45= Mulberry
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; UK Decision Events
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;
;REMOVE1941
{
#NAME= DE 100 - The Large Destroyer Triomphant Serves As A Light Cruiser In The UK
#POPUP= <<TAG_1>>
#IMAGE= triomphant.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 100[1]
#COUNTRY_ID= 112
#TRIGGER= 50
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 137,80
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 39 [5] [0] [FNFL Triomphant]
}

;AMEND1941
;REMOVE1943 after implementing
;
; UK Forces Capture in Alexandria the French Battleship "Lorraine"
; Based on Operation Catapult in June 1940
{
#NAME= DE 100 - French Battleship "Lorraine" Joins The Allies
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 100[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/05/31
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 205,123
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [FNFL Lorraine]
}

;REMOVE1941 after implementing
;
; UK Receives a Destroyer from the Destroyers for Bases Agreement
; One time check for if France is still in the war
{
#NAME= DE 101 - Destroyer In Liverpool
#POPUP= <<TAG_3>>
#IMAGE= castleton.png
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/12/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [8] [0] [Castleton]
}

;REMOVE1941 after implementing
;
; UK Receives a Destroyer from the Destroyers for Bases Agreement
{
#NAME= DE 101 - Destroyer In Scapa Flow
#POPUP= <<TAG_4>>
#IMAGE= hmsmontgomery.png
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/10/23
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,56
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [6] [0] [Montgomery]
}

;REMOVE1941 after implementing
;
; UK Receives a Destroyer from the Destroyers for Bases Agreement
{
#NAME= DE 101 - Destroyer In Rosyth
#POPUP= <<TAG_5>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/11
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,63
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [6] [0] [Lancaster]
}

;REMOVE1941 after implementing
;
; Canada Receives a Destroyer from the Destroyers for Bases Agreement
{
#NAME= DE 101 - Destroyer In Halifax
#POPUP= <<TAG_6>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 30,96
; Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [6] [0] [Columbia]
}

;REMOVE1942 after implementing
;
; Canada Receives a Destroyer from the Destroyers for Bases Agreement
{
#NAME= DE 101 - Destroyer In St. John's
#POPUP= <<TAG_7>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 101[1]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 52,89
; Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [8] [0] [Annapolis]
}

;REMOVE1941 after implementing
;
; 7th Armoured formed in Egypt
{
#NAME= DE 102 - 7th Armoured Formed In Egypt
#POPUP= <<TAG_8>>
#IMAGE= 7tharmouredegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 102[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/10/13
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,124
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [7th Armoured]
}

;REMOVE1941
;
; 7th Armoured formed in Manchester
{
#NAME= DE 102 - 7th Armoured Formed In Manchester
#POPUP= <<TAG_9>>
#IMAGE= 7tharmoureduk.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 102[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/08/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [7th Armoured]
}

;REMOVE1941
;
; 7th Armoured formed in Manchester
{
#NAME= DE 168 - 7th Armoured Formed In Manchester
#POPUP= <<TAG_9>>
#IMAGE= 7tharmoureduk.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 168[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/08/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [7th Armoured]
}

;REMOVE1941
;
; 7th Armoured formed in Manchester
{
#NAME= DE 169 - 7th Armoured Formed In Manchester
#POPUP= <<TAG_9>>
#IMAGE= 7tharmoureduk.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 169[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/08/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [7th Armoured]
}

;REMOVE1941
;
{
#NAME= DE 104 - Simovic HQ In Belgrade (HQ)
#POPUP= <<TAG_10>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 104[1]
#COUNTRY_ID= 120
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 185,95
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [5] [0] [Simovic]
}

;REMOVE1941 after implementing (place them at Baghdad?)
;
{
#NAME= DE 106 - XIII Indian Corps Lands At Basra (West India Corps)
#POPUP= <<TAG_11>>
#IMAGE= xiiiindiancorps.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 106[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 241,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [XIII Indian]
}

;REMOVE1941 after implementing
;
; New Zealand Unit Arrives in Egypt
{
#NAME= DE 107 - New Zealand Contributes Forces To Egypt
#POPUP= <<TAG_12>>
#IMAGE= newzealandegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 107[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [3] [1] [New Zealand]
}

;REMOVE1941 after implementing
;
; Australian Unit Arrives in Egypt
{
#NAME= DE 107 - Australian Reinforcements Arrive In Egypt
#POPUP= <<TAG_13>>
#IMAGE= australianegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 107[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [3] [1] [I Australian]
}

;REMOVE1941
;
; New Zealand Unit
{
#NAME= DE 107 - New Zealand Reinforcements
#POPUP= <<TAG_12>>
#IMAGE= newzealandegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 107[0]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [New Zealand]
}

;REMOVE1941
;
; Australian Unit
{
#NAME= DE 107 - Australian Reinforcements
#POPUP= <<TAG_13>>
#IMAGE= australianegypt.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 107[0]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [I Australian]
}

;REMOVE1940
;
{
#NAME= DE 109 - Polish I Corps
#POPUP= <<TAG_14>>
#IMAGE= polisharmyinuk.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 109[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,77
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [Polish I]
}

;REMOVE1943 after implementing
{
#NAME= DE 110 - Polish II Corps
#POPUP= <<TAG_15>>
#IMAGE= polish_II_corps.png, polish_II_corps2.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 110[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 241,128
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [8] [0.5] [Polish II]
}

;AMEND1941
;
; images courtesy of Stephen Lewins, CART County Information Officer for Northumberland
{
#NAME= DE 111 - British Home Guard In London
#POPUP= <<TAG_16>>
#IMAGE= home_guard_1.png, home_guard_2.png, home_guard_3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 147,77
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis unit in the UK
#CONDITION_POSITION= 147,77 [20,20] [1,1] [1] [0]
#CONDITION_POSITION= 148,77 [2,2] [1,1] [1] [0] <47,48>
#CONDITION_POSITION= 147,79 [1,2] [1,1] [1] [0] <47,48>
#UNIT= 1 [6] [1] [1st Home Guard]
}

;AMEND1941
;
{
#NAME= DE 111 - British Home Guard In Manchester
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [20,20] [1,1] [1] [0]
#UNIT= 1 [6] [1] [2nd Home Guard]
}

;AMEND1941
;
{
#NAME= DE 111 - British Home Guard In Glasgow
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,65
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [20,20] [1,1] [1] [0]
#UNIT= 1 [6] [1] [3rd Home Guard]
}

;AMEND1941
;
{
#NAME= DE 111 - British Home Guard In Edinburgh
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,65
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [20,20] [1,1] [1] [0]
#UNIT= 1 [6] [1] [4th Home Guard]
}

;REMOVE1941
;
; images courtesy of Stephen Lewins, CART County Information Officer for Northumberland
{
#NAME= DE 111 - British L.D.V. In London
#POPUP= <<TAG_17>>
#IMAGE= home_guard_1.png, home_guard_2.png, home_guard_3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 147,77
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis unit in the UK
#CONDITION_POSITION= 147,77 [25,25] [1,1] [1] [0]
#UNIT= 1 [5] [0] [1st L.D.V.]
}

;REMOVE1941
;
{
#NAME= DE 111 - British L.D.V. In Manchester
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [25,25] [1,1] [1] [0]
#UNIT= 1 [5] [0] [2nd L.D.V.]
}

;REMOVE1941
;
{
#NAME= DE 111 - British L.D.V. In Glasgow
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,65
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [25,25] [1,1] [1] [0]
#UNIT= 1 [5] [0] [3rd L.D.V.]
}

;REMOVE1941
;
{
#NAME= DE 111 - British L.D.V. In Edinburgh
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,65
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 147,77 [25,25] [1,1] [1] [0]
#UNIT= 1 [5] [0] [4th L.D.V.]
}

;AMEND1940
{
#NAME= DE 115 - Polish I Corps
#POPUP= <<TAG_14>>
#IMAGE= polisharmyinuk.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 115[1]
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,77
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [Polish I]
}

;REMOVE1940 after implementing
{
#NAME= DE 123 - British Expeditionary Force Arrives In France (1)
#POPUP= <<TAG_18>>
#IMAGE= bef1940.png, bef1940a.png, bef1940b.png, bef1940c.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/10/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 149,82
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [I]
#UNIT= 4 [5] [0.5] [II]
#UNIT= 5 [8] [0.5] [B.E.F.]
}

;REMOVE1940 after implementing
{
#NAME= DE 123 - British Expeditionary Force Arrives In France (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/10/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 147,82
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [5] [0] [Lord Gort VC]
}

;REMOVE1940
{
#NAME= DE 123 - British Expeditionary Force Deploys In The UK
#POPUP= <<TAG_19>>
#IMAGE= befuk1940.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 123[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/15
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,79
;UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [5] [0] [Lord Gort VC]
#UNIT= 5 [8] [0.5] [B.E.F.]
#UNIT= 4 [5] [0.5] [I]
#UNIT= 4 [5] [0.5] [II]
}

;REMOVE1942 after implementing
{
#NAME= DE 122 - Coastal Command AHQ Iceland Formed
#POPUP= <<TAG_20>>
#IMAGE= coastalcommandiceland.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 122[1]
#COUNTRY_ID= 53
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 104,37
; Iceland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 53 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 33 [10] [0] [AHQ Iceland]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; French Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;REMOVE1940 after implementing
{
#NAME= DE 200 - Polish I Corps
#POPUP= <<TAG_21>>
#IMAGE= polisharmyinfrance.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 200[1]
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 147,86
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [Polish I]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; US Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;REMOVE1943
;
; US Sends Tanks to Egypt
{
#NAME= DE 300 - US Armour Arrives In Egypt On The Fall Of El Alamein
#POPUP= <<TAG_22>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 300[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] [10th Armoured]
}

;REMOVE1941 after implementing
;
; The UK Receives a Tactical Bomber from French Orders
{
#NAME= DE 301 - Tactical Bomber In Liverpool
#POPUP= <<TAG_23>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 301[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,72
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] [5th]
}

;REMOVE1941 after implementing
;
; Canada Receives a Maritime Bomber from French Orders
{
#NAME= DE 301 - Bomber In St Johns
#POPUP= <<TAG_24>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 301[1]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 51,88
; Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 21 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 33 [10] [0] [RCAF Coastal]
}

;REMOVE1941
;
; The US Receives a Tactical Bomber from French Orders
{
#NAME= DE 301 - Tactical Bomber In New York
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 301[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 11,103
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] [5th]
}

;REMOVE1941
;
; The US Receives a Medium Bomber from French Orders
{
#NAME= DE 301 - Bomber In New York
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 301[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 11,103
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 31 [10] [0] [1st]
}

{
#NAME= DE 302 - Brazilian Expeditionary Force (full strength with research)
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 302[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/06/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 5,111
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] [Brazilian]
}

{
#NAME= DE 302 - Brazilian Expeditionary Force (half strength with no research)
#POPUP= <<TAG_25>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 302[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1944/06/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 5,111
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [Brazilian]
}

{
#NAME= DE 359 - Slovak Forces In Banska Bystrica
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 359[1]
#COUNTRY_ID= 30
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1944/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 185,85
; Czechoslovakia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 30 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0.5] [Slovak National]
}

{
#NAME= DE 318 - Czechoslovak Forces In Prague
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 360[1]
#COUNTRY_ID= 30
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1944/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 175,81
; Czechoslovakia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 30 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [Prague]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; France Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940 after implementing
{
#NAME= DE 203 - France Raises A Unit Of Engineers
#POPUP= <<TAG_26>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 203[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,99
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 8 [5] [0] [1st]
}

;REMOVE1941
;
; French Forces regroup in Algiers
{
#NAME= DE 602 - French Army In Algiers After Fall Of France
#POPUP= <<TAG_27>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1940/08/01
#DESTINATION_RESOURCE= 152,113
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [1] [Africa]
}

;REMOVE1941
;
; French Forces regroup in Algiers
{
#NAME= DE 602 - French HQ In Algiers After Fall Of France
#POPUP= <<TAG_28>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,113
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [1] [Darlan]
}

;REMOVE1941
;
{
#NAME= DE 602 - Tactical Bomber In Algiers
#POPUP= <<TAG_29>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/06/03
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 152,113
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] [1st]
}

;REMOVE1941
;
{
#NAME= DE 602 - Medium Bomber In Algiers
#POPUP=
#IMAGE= 
#SOUND= bomber_movement1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 602[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/06/20
#FAILSAFE_DATE= 1940/10/01
#DESTINATION_RESOURCE= 152,113
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 31 [8] [0] [1st]
}

{
#NAME= France Liberated - HQ - Jean De Lattre De Tassigny
#POPUP= <<TAG_30>>
#IMAGE= tassigny.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 151,84
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; No Axis units within 5 hexes of Paris
#CONDITION_POSITION= 151,84 [5,5] [0,0] [1] [0]
#UNIT= 0 [5] [0] [Lattre de Tassigny]
}

;REMOVE1940 after implementing
{
#NAME= The Anglo-French Expedition Returns From Finland (1)
#POPUP= <<TAG_31>>
#IMAGE= finlandexpeditionreturn.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 204[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/04/25
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,63
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 7 [8] [0] [Chasseurs Alpins]
}

;REMOVE1940 after implementing
{
#NAME= The Anglo-French Expedition Returns From Finland (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 204[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/04/25
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,60
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 7 [8] [0] [Rupertforce]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

;REMOVE1942 after implementing
{
#NAME= DE 307 - The US 1st Provisional Marine Brigade Arrives In Iceland
#POPUP= <<TAG_32>>
#IMAGE= usforcesiceland.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 307[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/07/07
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 104,37
; USA politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [1st Provisional]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USSR Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1941
{
#NAME= DE 1005 - Army at Leningrad
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 1005[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#DESTINATION_RESOURCE= 210,52
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Bulgaria politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 19 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

;REMOVE1941
{
#NAME= DE 1005 - Army at Moscow
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 1005[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 221,65
#DESTINATION_RESOURCE= 225,68
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Bulgaria politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 19 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

;REMOVE1941
{
#NAME= DE 1009 - Corps at Leningrad (Latvia invaded by Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 1009[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#DESTINATION_RESOURCE= 210,52
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [5] [0] []
}

;REMOVE1941
{
#NAME= DE 1010 - Corps at Leningrad (Estonia invaded by Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 1010[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#DESTINATION_RESOURCE= 210,52
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [5] [0] []
}

;REMOVE1942
{
#NAME= DE 405 - Polish I Corps
#POPUP= <<TAG_33>>
#IMAGE= polishcorpsussr.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 405[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/04/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 245,72
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [8] [0] [I Polish]
}

{
#NAME= DE 400 - Polish 1st And 2nd Armies
#POPUP= <<TAG_34>>
#IMAGE= polisharmyussr.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 400[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,71
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [8] [0] [1st Polish]
#UNIT= 4 [8] [0] [2nd Polish]
}

;REMOVE1942 after implementing
{
#NAME= DE 416 - Anti-Tank Units
#POPUP= <<TAG_35>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 416[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/05/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 233,64
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 24 [5] [0] []
#UNIT= 24 [5] [0] []
#UNIT= 24 [5] [0] []
}

;REMOVE1941 after implementing
{
#NAME= Corps In Moscow (Call For Great Patriotic War - Barbarossa)
#POPUP= <<TAG_36>>
#IMAGE= moscowpatriotic.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 221,65
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] []
}

;REMOVE1942
{
#NAME= Corps In Rostov (Call For Great Patriotic War - Barbarossa)
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 225,88
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] []
}

;REMOVE1942
{
#NAME= Corps In Stalingrad (Call For Great Patriotic War - Barbarossa)
#POPUP=
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 234,85
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] []
}

;REMOVE1942
{
#NAME= Leningrad (Call For Great Patriotic War - Barbarossa)
#POPUP=
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,51
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [7] [0] [Voroshilov]
#UNIT= 3 [7] [0] []
}

;REMOVE1942
{
#NAME= The Soviet Baltic Fleet Mobilizes (Barbarossa)
#POPUP= <<TAG_37>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 205,51
#DESTINATION_RESOURCE= 201,53
#DESTINATION_RESOURCE= 192,52
#DESTINATION_RESOURCE= 195,53
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [Marat]
#UNIT= 39 [10] [0] [Maxim Gorky]
#UNIT= 43 [10] [0] [S-4]
}

;REMOVE1942
{
#NAME= Soviet Light Tanks Mobilize at Zhitomir (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,81
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 25 [7] [0] []
}

;REMOVE1942
{
#NAME= Soviet Light Tanks Mobilize at Minsk (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,71
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 25 [7] [0] []
}

;REMOVE1942
{
#NAME= Soviet Light Tanks Mobilize at Ostrov (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,62
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 25 [7] [0] []
}

;REMOVE1941
{
#NAME= Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 193,63
#DESTINATION_RESOURCE= 202,62
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [XVI Rifle]
#UNIT= 29 [7] [0] [Baltic]
#UNIT= 30 [7] [0] [47th]
#UNIT= 6 [7] [0] [III]
}

;REMOVE1940 after implementing
{
#NAME= DE 600 - Soviet Brest-Litovsk Garrison (Pre-Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/17
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 194,75
; Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [6] [1] [Brest-Litovsk]
}

;REMOVE1940 after implementing
{
#NAME= DE 600 - Soviet Przemysl Garrison (Pre-Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/17
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 191,82
; Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [6] [1] [Przemysl]
}

;AMEND1940
;REMOVE1942
{
#NAME= DE 600 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,73
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [IV Rifle]
#UNIT= 0 [7] [0] [Buddeny]
#UNIT= 29 [7] [0] [Western]
#UNIT= 3 [7] [0] [XXI Rifle]
#UNIT= 6 [7] [0] [XI]
#UNIT= 6 [7] [0] [VI]
}

;AMEND1940
;REMOVE1942
{
#NAME= DE 600 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[1]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 194,82
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 3 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}

;REMOVE1940
{
#NAME= DE 600 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,84
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [IV Rifle]
#UNIT= 0 [7] [0] [Buddeny]
#UNIT= 29 [7] [0] [Western]
#UNIT= 3 [7] [0] [XXI Rifle]
#UNIT= 6 [7] [0] [XI]
#UNIT= 6 [7] [0] [VI]
}

;REMOVE1940
{
#NAME= DE 406 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 406[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,84
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [IV Rifle]
#UNIT= 0 [7] [0] [Buddeny]
#UNIT= 29 [7] [0] [Western]
#UNIT= 3 [7] [0] [XXI Rifle]
#UNIT= 6 [7] [0] [XI]
#UNIT= 6 [7] [0] [VI]
}

;REMOVE1940
{
#NAME= DE 600 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 600[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 199,83
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 3 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}

;REMOVE1940
{
#NAME= DE 406 - Soviet Border Formations (Barbarossa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 406[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 199,83
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [7] [0] [XV Rifle]
#UNIT= 29 [7] [0] [Kiev]
#UNIT= 31 [7] [0] [121st]
#UNIT= 3 [7] [0] [XXVII Rifle]
#UNIT= 6 [7] [0] [XXII]
#UNIT= 6 [7] [0] [IV]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; German Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;AMEND1941
{
#NAME= DE 100 - Germany Restores The "Jean Bart" Battleship To Service
#POPUP= <<TAG_38>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 100[0]
#COUNTRY_ID= 45
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 130,119
; Germany politically aligned with Axis and not surrendered AND
; Vichy Algeria surrendered to Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 4 [2] [100] [1]
; An Axis unit is in Casablanca
#CONDITION_POSITION= 131,119 [0,0] [1,1] [1] [0]
#UNIT= 36 [5] [0] [Jean Bart]
}

;AMEND1941
{
#NAME= DE 100 - Germany Captures Vichy French "Bretagne" (Battleship)
#POPUP= <<TAG_39>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 100[0]
#COUNTRY_ID= 45
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
; Germany politically aligned with Axis and not surrendered AND
; Vichy Algeria surrendered to Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 4 [2] [100] [1]
; Axis control Algiers
#CONDITION_POSITION= 152,113 [0,0] [1,1] [1] [0]
#UNIT= 36 [10] [0] [Bretagne]
}

;REMOVE1941
{
#NAME= DE 118 - Germany Restores The "Jean Bart" Battleship To Service
#POPUP= <<TAG_38>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[0]
#COUNTRY_ID= 45
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 130,119
; Germany politically aligned with Axis and not surrendered AND
; Vichy Algeria surrendered to Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 4 [2] [100] [1]
; An Axis unit is in Casablanca
#CONDITION_POSITION= 131,119 [0,0] [1,1] [1] [0]
#UNIT= 36 [5] [0] [Jean Bart]
}

;REMOVE1941
{
#NAME= DE 118 - Germany Captures Vichy French "Bretagne" (Battleship)
#POPUP= <<TAG_39>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[0]
#COUNTRY_ID= 45
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
; Germany politically aligned with Axis and not surrendered AND
; Vichy Algeria surrendered to Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 4 [2] [100] [1]
; Axis control Algiers
#CONDITION_POSITION= 152,113 [0,0] [1,1] [1] [0]
#UNIT= 36 [10] [0] [Bretagne]
}

;REMOVE1943
{
#NAME= DE 604 - Vichy France Strasbourg Battleship
#POPUP= <<TAG_40>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 604[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,99
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [5] [0] [Strasbourg]
}

;REMOVE1940
{
#NAME= DE 606 - Construction Of The Graf Zeppelin Carrier Completed
#POPUP= <<TAG_41>>
#IMAGE= grafzeppelin.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 606[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 175,71
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 42 [10] [0] [Graf Zeppelin]
}

{
#NAME= DE 607 - Volksgrenadier Units Formed In Berlin
#POPUP= <<TAG_42>>
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 607[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] [47th Volksgrenadier]
#UNIT= 4 [10] [0] [48th Volksgrenadier]
#UNIT= 4 [10] [0] [49th Volksgrenadier]
#UNIT= 4 [10] [0] [50th Volksgrenadier]
}

{
#NAME= DE 608 - Volkssturm In Berlin
#POPUP= <<TAG_43>>
#IMAGE= volkssturm_2.png, volkssturm_6.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Berlin
#CONDITION_POSITION= 173,74 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [1st Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Hamburg
#POPUP= <<TAG_44>>
#IMAGE= volkssturm_1.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 166,72
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Hamburg
#CONDITION_POSITION= 166,72 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [2nd Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Munich
#POPUP= <<TAG_45>>
#IMAGE= volkssturm_7.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 169,86
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Munich
#CONDITION_POSITION= 169,86 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [3rd Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Konigsberg
#POPUP= <<TAG_46>>
#IMAGE= volkssturm_3.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 187,68
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Konigsberg
#CONDITION_POSITION= 187,68 [3,4] [1,1] [2] [0]
#CONDITION_POSITION= 186,67 [1,2] [1,1] [2] [0] <47,48>
#UNIT= 1 [5] [1] [4th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Breslau
#POPUP= <<TAG_47>>
#IMAGE= volkssturm_4.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 180,79
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Breslau
#CONDITION_POSITION= 180,79 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [5th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Cologne
#POPUP= <<TAG_48>>
#IMAGE= volkssturm_5.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 160,79
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Cologne
#CONDITION_POSITION= 160,79 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [1] [6th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Berlin
#POPUP= <<TAG_43>>
#IMAGE= volkssturm_2.png, volkssturm_6.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Berlin
#CONDITION_POSITION= 173,74 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [1st Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Hamburg
#POPUP= <<TAG_44>>
#IMAGE= volkssturm_1.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 166,72
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Hamburg
#CONDITION_POSITION= 166,72 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [2nd Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Munich
#POPUP= <<TAG_45>>
#IMAGE= volkssturm_7.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 169,86
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allied forces approach Munich
#CONDITION_POSITION= 169,86 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [3rd Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Konigsberg
#POPUP= <<TAG_46>>
#IMAGE= volkssturm_3.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 187,68
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Konigsberg
#CONDITION_POSITION= 187,68 [3,4] [1,1] [2] [0]
#CONDITION_POSITION= 186,67 [1,2] [1,1] [2] [0] <47,48>
#UNIT= 1 [5] [0] [4th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Breslau
#POPUP= <<TAG_47>>
#IMAGE= volkssturm_4.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 180,79
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Breslau
#CONDITION_POSITION= 180,79 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [5th Volkssturm]
}

{
#NAME= DE 608 - Volkssturm In Cologne
#POPUP= <<TAG_48>>
#IMAGE= volkssturm_5.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 608[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 160,79
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; One Allied unit within four hexes of Cologne
#CONDITION_POSITION= 160,79 [3,4] [1,1] [2] [0]
#UNIT= 1 [5] [0] [6th Volkssturm]
}

;REMOVE1943 after implementing
{
#NAME= DE 609 - Free Indian Legion In Berlin
#POPUP= <<TAG_49>>
#IMAGE= free_indian_legion1.png, free_indian_legion2.png, free_indian_legion3.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 609[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Free Indian Legion]
}

;REMOVE1943 after implementing
{
#NAME= DE 612 - Send U-Boats to Serve in the Black Sea
#POPUP= <<TAG_50>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 612[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/08/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,96
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [5] [0] [U-20]
}

;REMOVE1942 after implementing
{
#NAME= DE 613 - Send U-Boats to Serve in the Mediterranean
#POPUP= <<TAG_51>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 613[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/12
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,95
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [10] [0] [U-371]
}

;REMOVE1942
{
#NAME= DE 613 - Send U-Boats to Serve in the Baltic
#POPUP= <<TAG_52>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 613[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/08/29
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,69
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [10] [0] [U-371]
}

;REMOVE1944 after implementing
{
#NAME= DE 615 - Italian Fascist Corps Formed
#POPUP= <<TAG_53>>
#IMAGE= italian_fascistunit.png
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 6[1,90]
#LINK= 615[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/02/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 169,95
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [8] [0] [ENR]
}

;REMOVE1940
;
; German Paratroops Arrive At Breslau
{
#NAME= DE 617 - German Paratroops
#POPUP= <<TAG_54>>
#IMAGE= germanpara1.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 617[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 180,79
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 9 [5] [0] [7th FSJ]
}

;REMOVE1940 after implementing
;
; German Paratroops Arrive Near Hamburg
{
#NAME= DE 617 - German Paratroops
#POPUP= <<TAG_55>>
#IMAGE= germanpara1.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 617[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/12/31
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 166,72
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 9 [10] [0] [7th FSJ]
}

{
#NAME= DE 620 - Egyptian Nationalist Garrison Unit In Cairo
#POPUP= <<TAG_56>>
#IMAGE= egyptianlegion.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 620[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Egyptian Legion]
}

;REMOVE1941 after implementing
;
{
#NAME= DE 621 - Croatian Garrison Unit In Zagreb
#POPUP= <<TAG_57>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 621[1]
#COUNTRY_ID= 27
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/05/13
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,92
; Croatia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 27 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [1st]
}

;REMOVE1943 after implementing
{
#NAME= DE 625 - Germany Raises A Don Cossack Cavalry Corps at Rostov
#POPUP= <<TAG_58>>
#IMAGE= doncossack.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 625[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/03/15
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 225,88
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 12 [5] [0] [Don Cossack]
}

{
#NAME= DE 626 - ROA Russian Liberation Corps In Minsk
#POPUP= <<TAG_59>>
#IMAGE= liberationarmy.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 626[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,71
; USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [10] [0] [ROA]
}

;REMOVE1942 after implementing
{
#NAME= DE627 - Germany Constructs Atlantic Wall Defences (1)
#POPUP= <<TAG_60>>
#IMAGE= coastalgun.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 673[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,79
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 20 [10] [0] [Calais]
}

;REMOVE1942 after implementing
{
#NAME= DE627 - Germany Constructs Atlantic Wall Defences (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 673[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 150,81
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 20 [10] [0] [Amiens]
}

;REMOVE1942 after implementing
{
#NAME= DE627 - Germany Constructs Atlantic Wall Defences (3)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 673[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 148,82
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 20 [10] [0] [Le Havre]
}

;REMOVE1942 after implementing
{
#NAME= DE627 - Germany Constructs Atlantic Wall Defences (4)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 673[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 139,85
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 20 [10] [0] [Brest]
}

;REMOVE1941 after implementing
{
#NAME= DE 642 - The Afrika Korps Arrives At Benghazi In Libya (1)
#POPUP= <<TAG_61>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 642[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [5] [0] [Afrika]
#UNIT= 29 [5] [0] [Afrika]
}

;REMOVE1941 after implementing
{
#NAME= DE 642 - The Afrika Korps Arrives At Benghazi In Libya (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 642[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
}

;REMOVE1941 after implementing
{
#NAME= DE 642 - The Afrika Korps Arrives At Benghazi In Libya (3)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 642[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0.5] [Rommel]
#UNIT= 26 [5] [0.5] [Afrika Korps]
}

;REMOVE1941 after implementing
{
#NAME= DE 642 - The Afrika Korps Arrives At Benghazi In Libya (4)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 642[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
}

;REMOVE1941
{
#NAME= DE 647 - The Afrika Korps Arrives At Tripoli In Libya (100%)
#POPUP= <<TAG_61>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 30 [5] [0] [Afrika]
}

;REMOVE1941
{
#NAME= DE 647 - The Afrika Korps Arrives At Tripoli In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 647[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1941
{
#NAME= DE 648 - The Afrika Korps Arrives At Trieste In Italy (100%)
#POPUP= <<TAG_62>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 648[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,92
#DESTINATION_RESOURCE= 172,91
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [5] [0] [Afrika]
#UNIT= 29 [5] [0] [Afrika]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1941
{
#NAME= DE 649 - The Afrika Korps Arrives At Tripoli In Libya (100%)
#POPUP= <<TAG_61>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 649[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 30 [5] [0] [Afrika]
}

;REMOVE1941
{
#NAME= DE 649 - The Afrika Korps Arrives At Tripoli In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 649[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1941
{
#NAME= DE 671 - The Afrika Korps Arrives At Benghazi In Libya (100%)
#POPUP= <<TAG_61>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 671[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [5] [0] [Afrika]
#UNIT= 29 [5] [0] [Afrika]
}

;REMOVE1941
{
#NAME= DE 671 - The Afrika Korps Arrives At Benghazi In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 671[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
}

;REMOVE1941
{
#NAME= DE 671 - The Afrika Korps Arrives At Benghazi In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 671[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
}

;REMOVE1941
{
#NAME= DE 671 - The Afrika Korps Arrives At Benghazi In Libya (100%)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 671[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 186,122
#DESTINATION_RESOURCE= 184,126
#DESTINATION_RESOURCE= 179,124
#DESTINATION_RESOURCE= 172,121
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1941
{
#NAME= DE 672 - The Afrika Korps Arrives At Trieste In Italy (100%)
#POPUP= <<TAG_62>>
#IMAGE= afrikakorps1.png, afrikakorps2.png, afrikakorps3.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 672[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/12/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,92
#DESTINATION_RESOURCE= 172,91
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [5] [0] [Afrika]
#UNIT= 29 [5] [0] [Afrika]
#UNIT= 17 [5] [0] [Afrika]
#UNIT= 24 [5] [0] [Afrika]
#UNIT= 22 [5] [0] [Afrika]
#UNIT= 4 [5] [0.5] [Afrika]
#UNIT= 26 [5] [0.5] [Afrika Korps]
#UNIT= 0 [10] [0.5] [Rommel]
}

;REMOVE1942 after implementing
{
#NAME= DE 645 - Anti-Tank Units
#POPUP= <<TAG_63>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 645[1]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/05/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 188,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 24 [5] [0] []
#UNIT= 24 [5] [0] []
#UNIT= 24 [5] [0] []
}

{
#NAME= DE 664 - Romanian Allied Armies (Bucharest)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 664[1]
#LEVEL= 0
#COUNTRY_ID= 93
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 198,95
#VARIABLE_CONDITION= 93 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [5] [0] []
#UNIT= 5 [5] [0] []
}

{
#NAME= DE 665 - Bulgarian Allied Armies (Sofia)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 665[1]
#LEVEL= 0
#COUNTRY_ID= 19
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,100
#VARIABLE_CONDITION= 19 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [5] [0] []
#UNIT= 5 [5] [0] []
}

{
#NAME= DE 665 - Bulgarian Allied Garrison (Varna)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 665[1]
#LEVEL= 0
#COUNTRY_ID= 19
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,98
#VARIABLE_CONDITION= 19 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Italy Decision Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1941
{
#NAME= DE 112 - Italian Forces Break Out Of East Africa To Serve In Egypt
#POPUP= <<TAG_64>>
#IMAGE= italianbreakout.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 112[0]
#COUNTRY_ID= 59
#TRIGGER= 50
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/08/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 208,126
; Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Egypt politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 36 [2] [100] [1]
; No Allied units near Cairo
#CONDITION_POSITION= 208,126 [3,3] [0,0] [2] [0]
#UNIT= 4 [5] [1] [East African]
}

;REMOVE1940
{
#NAME= DE 700 - Aquila Battleship
#POPUP= <<TAG_65>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 700[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,92
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 42 [8] [0] [Aquila]
}

;REMOVE1940 after adding it to the PQ
{
#NAME= DE 700 - Roma Battleship
#POPUP= <<TAG_66>>
#IMAGE= romabb.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 700[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/19
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,92
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [8] [0] [Roma]
}

;AMEND1941
;REMOVE1942
{
#NAME= DE 701 - Italian Expeditionary Force
#POPUP= <<TAG_67>>
#IMAGE= italian_expeditionary.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 701[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/08/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 188,76
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] [Messe]
#UNIT= 4 [10] [0] [Expeditionary]
#UNIT= 4 [10] [0] [Amedeo]
}

;REMOVE1943 after implementing
{
#NAME= DE 702 - The Light Cruiser Jean De Vienne Enters Italian Service As The Fr.11
#POPUP= <<TAG_68>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 702[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,99
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 39 [2] [0] [Fr.11]
}

;REMOVE1943
{
#NAME= DE 705 - The Light Cruiser Jean De Vienne Enters Italian Service As The Fr.11
#POPUP= <<TAG_68>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 705[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,99
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 39 [2] [0] [Fr.11]
}

;REMOVE1941 after implementing
{
#NAME= DE 708 - Italian Forces Are Deployed In Albania
#POPUP= <<TAG_69>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 708[1]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/10/25
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 185,102
; Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [XXV Ciamuria]
#UNIT= 4 [5] [0] [XXVI Corizza]
}

;REMOVE1941
{
#NAME= Italy Mobilizes Garrisons In Response To Allied Invasion Preparations (Syracuse)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 33
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 176,112
; USA politically aligned with the Allies but not yet fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
#UNIT= 1 [5] [0] []
}

;REMOVE1941
{
#NAME= Italy Mobilizes Garrisons In Response To Allied Invasion Preparations (Genoa)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 33
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 164,95
; USA politically aligned with the Allies but not yet fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
#UNIT= 1 [5] [0] []
}

;REMOVE1941
{
#NAME= Italy Mobilizes Garrisons In Response To Allied Invasion Preparations (Brindisi)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 33
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 181,104
; USA politically aligned with the Allies but not yet fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
#UNIT= 1 [5] [0] []
}

;REMOVE1941
{
#NAME= Italy Mobilizes Garrisons In Response To Allied Invasion Preparations (Rome)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 33
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 171,101
; USA politically aligned with the Allies but not yet fully mobilized
#VARIABLE_CONDITION= 115 [2] [0] [0]
; 2 Allied Amphibious units within 30 hexes of Syracuse Port
#CONDITION_POSITION= 177,112 [30,30] [2,2] [2] [0] <47,48>
#UNIT= 1 [5] [0] []
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; UK
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;REMOVE1940 after implementing
;
; Polish Destroyers arrive in Rosyth
{
#NAME= Polish Destroyers Arrive In Rosyth
#POPUP= <<TAG_70>>
#IMAGE= operationpeking1.png, operationpeking2.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 85
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1939/09/09
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,63
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [5] [0] [ORP Blyskawica]
}

;REMOVE1941 after implementing
;
; British Forces Mobilize In Egypt
{
#NAME= British Forces Mobilize In Egypt
#POPUP= <<TAG_71>>
#IMAGE= westerndesertaf.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 75
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/01/01
#FAILSAFE_DATE= 1941/02/01
#DESTINATION_RESOURCE= 208,126
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 204,125 [7,7] [1,1] [1] [0]
#UNIT= 17 [5] [0.8] [Desert]
#UNIT= 22 [5] [0.8] [Desert]
#UNIT= 24 [5] [0.8] [Desert]
#UNIT= 29 [5] [0.8] [Desert AF]
#UNIT= 30 [5] [0.8] [Desert AF]
}

;REMOVE1941 after implementing
;
; UK (Tenth Army)
{
#NAME= Tenth Army Forms In Jerusalem
#POPUP= <<TAG_72>>
#IMAGE= british10army.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 25
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; After pro axis coup in Iraq
#DATE= 1941/05/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 216,123
#VARIABLE_CONDITION= 112 [2] [100] [0]
#CONDITION_POSITION= 206,124 [5,6] [1,1] [1] [0]
#UNIT= 5 [5] [0.8] [10th]
}

;REMOVE1941
;
{
#NAME= US Volunteer Fighter Group Formed In Canada To Assist In The Defence Of The UK
#POPUP= <<TAG_73>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 50
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/09
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,93
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; USA politically aligned with Allies but neutral
#VARIABLE_CONDITION= 115 [2] [0] [0]
#CONDITION_POSITION= 147,77 [25,25] [2,2] [1] [0]
#UNIT= 29 [3] [0] [US Volunteer]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; France
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1943
;
; Vichy France
; These events are used for when Vichy France will be DoW'd upon 
; and/or when it joines the Allies
{
#NAME= Vichy France (Vichy Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 118
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 154,91
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 4 [10] [0] []
}

;REMOVE1943
{
#NAME= Vichy France (Marseille Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 118
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 157,97
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 4 [10] [0] []
}

;REMOVE1943
{
#NAME= Vichy France (Pro-Axis Navy)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 118
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,98
#VARIABLE_CONDITION= 118 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 36 [10] [0] [Provence]
#UNIT= 39 [10] [0] [Jean de Vienne]
}

;REMOVE1943
{
#NAME= Vichy France (Pro-Allied Navy)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 118
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,98
#VARIABLE_CONDITION= 118 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 36 [10] [0] [Provence]
#UNIT= 39 [10] [0] [Jean de Vienne]
}

;REMOVE1943
{
#NAME= Vichy France Occupied - The French Battleship Provence Escapes To Algiers (80% Chance)
#POPUP= <<TAG_74>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 4[81,100]
; Set link value to always trigger (dummy value)
#LINK= 637[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 36 [10] [0] [Provence]
}

;REMOVE1943
{
#NAME= Vichy France Occupied - The French Battleship Provence Escapes To Algiers (50% Chance)
#POPUP= <<TAG_74>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 5[51,100]
; Set link value to always trigger (dummy value)
#LINK= 638[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 36 [10] [0] [Provence]
}

;REMOVE1943
{
#NAME= Vichy France Occupied - The French Light Cruiser Jean De Vienne Escapes To Algiers (80% Chance)
#POPUP= <<TAG_75>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[81,100]
; Set link value to always trigger (dummy value)
#LINK= 637[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 39 [10] [0] [Jean de Vienne]
}

;REMOVE1943
{
#NAME= Vichy France Occupied - The French Light Cruiser Jean De Vienne Escapes To Algiers (50% Chance)
#POPUP= <<TAG_75>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 7[51,100]
; Set link value to always trigger (dummy value)
#LINK= 638[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 152,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 39 [10] [0] [Jean de Vienne]
}

;REMOVE1941
;
; Vichy France (Algiers Corps)
; This event will be called (by the game engine) when Vichy France is DoW'd upon
{
#NAME= Vichy Algeria (Algiers XIX Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 4
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 152,113
#VARIABLE_CONDITION= 4 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [3] [0] [XIX]
}

;REMOVE1941
;
; Vichy France (Algiers Corps)
; This event will be called (by the game engine) when Vichy France is DoW'd upon
{
#NAME= Vichy Algeria (Algiers XIX Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 4
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 152,113
#VARIABLE_CONDITION= 4 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [XIX]
}

;REMOVE1943
{
#NAME= Vichy Algeria (Algiers Fighters)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 4
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 145,115
; Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] [1st AF]
}

;REMOVE1943
;
; Tunisian (Tunisian Corps)
; This event will be called (by the game engine) when Tunisia is DoW'd upon
{
#NAME= Tunisia (Tunisia Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 110
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 167,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 4 [3] [0] []
}

;REMOVE1941
;
; Syria (Syrian Corps)
; This event will be called (by the game engine) when Syria is DoW'd upon
{
#NAME= Syria (Syrian Corps)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 105
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 218,119
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [3] [0] [Levant]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA
; This event will be called (by the game engine) when either Canada or US is 
; invaded by Axis units
{
#NAME= USA Mobilizes National Defense
#POPUP= <<TAG_76>>
#IMAGE= usnational.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 1,104
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set Condition Position:
; 1st Line - Axis units within range of Washington D.C.
; 2nd Line - Axis units within range of Ottawa
; 3rd Line - Axis units within range of Halifax
; 4th Line - Axis units within range of St. John's
#CONDITION_POSITION= 4,108 [7,7] [1,1] [1] [0]
#CONDITION_POSITION= 6,93 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 30,95 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 51,88 [3,3] [1,1] [1] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 26 [10] [0] []
}

; USA
; This event will be called (by the game engine) when Japan Surrenders
{
#NAME= USA Transfers Naval Assets From The Pacific (Japan)
#POPUP= <<TAG_77>>
#IMAGE=
#SOUND= naval_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1945/09/15
#FAILSAFE_DATE= 1945/09/15
#DESTINATION_RESOURCE= 5,107
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [10] [2] []
#UNIT= 40 [10] [2] []
#UNIT= 42 [10] [2] []
}

;REMOVE1942 after implementing
{
#NAME= The USA Deploys Destroyers To Protect Shipping In The North Atlantic
#POPUP= <<TAG_78>>
#IMAGE=
#SOUND= naval_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 17,99
#VARIABLE_CONDITION= 115 [2] [50] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] [Somers]
}

;REMOVE1942 after implementing
;
; USA
; This event will be called (by the game engine) when the US is fully active
{
#NAME= USA Mobilizes For War (1)
#POPUP= <<TAG_79>>
#IMAGE=
#SOUND= naval_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [New York]
#UNIT= 36 [10] [0] [Arkansas]
}

;REMOVE1942 after implementing
;
; USA
; This event will be called (by the game engine) when the US is fully active
{
#NAME= USA Mobilizes For War (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 15,102
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 38 [10] [0] [Tuscaloosa]
#UNIT= 39 [10] [0] [Brooklyn]
}

;REMOVE1942 after implementing
;
; USA
; This event will be called (by the game engine) when the US is fully active
{
#NAME= USA Mobilizes For War (3)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 17,99
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [Texas]
#UNIT= 40 [10] [0] [Wainwright]
#UNIT= 40 [10] [0] [Leary]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USSR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;REMOVE1942 after implementing
{
#NAME= USSR Siberian Reserves
#POPUP= <<TAG_80>>
#IMAGE= siberian.png
#SOUND= transport_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 55
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/12/01
#FAILSAFE_DATE= 1942/05/01
#DESTINATION_RESOURCE= 243,66
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 227,35 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 225,54 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 221,65 [2,4] [3,5] [1] [0]
#CONDITION_POSITION= 224,77 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 225,88 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 235,101 [2,3] [1,2] [1] [0]
#CONDITION_POSITION= 234,85 [3,5] [2,4] [1] [0]
#CONDITION_POSITION= 257,58 [3,5] [1,2] [1] [0]
#UNIT= 0 [10] [1] [Zhukov]
#UNIT= 0 [10] [1] []
#UNIT= 3 [10] [1] []
#UNIT= 3 [10] [1] []
#UNIT= 3 [10] [1] []
#UNIT= 4 [10] [1] []
#UNIT= 4 [10] [1] []
#UNIT= 4 [10] [1] []
#UNIT= 14 [10] [1] []
#UNIT= 14 [10] [1] []
#UNIT= 26 [10] [1] []
#UNIT= 27 [10] [1] []
#UNIT= 29 [10] [1] []
#UNIT= 30 [10] [1] []
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= DE 618 - Germany Launches Operation Panzerfaust - Budapest Garrison
#POPUP= <<TAG_81>>
#IMAGE= operationpanzerfaust.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 618[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 184,88
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Budapest]
}

{
#NAME= DE 618 - Germany Launches Operation Panzerfaust - Debrecen Garrison
#POPUP= <<TAG_82>>
#IMAGE= arrowcross.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 618[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 189,87
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Debrecen]
}

{
#NAME= DE 618 - Admiral Horthy Takes Hungary Into The Allied Camp - Budapest Garrison
#POPUP= <<TAG_83>>
#IMAGE=
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 618[0]
#COUNTRY_ID= 52
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 184,88
#VARIABLE_CONDITION= 52 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Budapest]
}

{
#NAME= DE 618 - Admiral Horthy Takes Hungary Into The Allied Camp - Debrecen Garrison
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 618[0]
#COUNTRY_ID= 52
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 189,87
#VARIABLE_CONDITION= 52 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Debrecen]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Narvik, Oslo, Trondheim, Bergen, Stavanger and Kristiansand
#POPUP= <<TAG_84>>
#IMAGE= germannarvik.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 181,18
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Narvik]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Oslo
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,52
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [Oslo]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Trondheim
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,40
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Trondheim]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Bergen
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,50
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Bergen]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Stavanger
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,55
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Stavanger]
}

;REMOVE1940 after implementing
{
#NAME= German Forces Secure Kristiansand
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 643[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 162,58
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Kristiansand]
}

;REMOVE1940
{
#NAME= German Forces Secure Narvik, Oslo, Trondheim, Bergen, Stavanger and Kristiansand
#POPUP= <<TAG_84>>
#IMAGE= germannarvik.png
#SOUND= combat1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 181,18
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Narvik]
}

;REMOVE1940
{
#NAME= German Forces Secure Oslo
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,52
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] [Oslo]
}

;REMOVE1940
{
#NAME= German Forces Secure Trondheim
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,40
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Trondheim]
}

;REMOVE1940
{
#NAME= German Forces Secure Bergen
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,50
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Bergen]
}

;REMOVE1940
{
#NAME= German Forces Secure Stavanger
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 158,55
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Stavanger]
}

;REMOVE1940
{
#NAME= German Forces Secure Kristiansand
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 644[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/04/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 162,58
#VARIABLE_CONDITION= 78 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [3] [0] [Kristiansand]
}

;REMOVE1943
{
#NAME= DE 639 - German Forces Secure Tunis
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 639[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Tunis]
}

;REMOVE1943
{
#NAME= DE 640 - German Forces Secure Tunis
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 640[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 167,112
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Tunis]
}

;REMOVE1942 after implementing
{
#NAME= Blue Division Formed In Spain For Axis
#POPUP= <<TAG_85>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/08/24
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 187,68
; USSR politically aligned with Allies and fully mobilized
; Spain politically aligned with Axis and not fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 99 [1] [40] [0]
; German units in or around Riga
#CONDITION_POSITION= 194,62 [0,2] [1,1] [1] [45]
#UNIT= 3 [10] [1] [250th "Blue"]
}

;REMOVE1943
{
#NAME= Germany - Vichy France Occupied (Marseille Garrison)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 637[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,97
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 1 [5] [0] [Marseille]
}

;REMOVE1943
{
#NAME= Germany - Vichy France Occupied (Marseille Garrison)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 638[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 157,97
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
#UNIT= 1 [5] [0] [Marseille]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Finnish Unit Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;AMEND1940
;REMOVE1942 after implementing
;
; Finland As Axis (Winter War)
{
#NAME= The Finnish Army Deploys (Winter War)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 401[1]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,48
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [5] [1] [Isthmus]
#UNIT= 4 [5] [1] [IV]
#UNIT= 4 [5] [1] [V]
}

;REMOVE1940
;
; Finland As Axis (No Winter War)
{
#NAME= The Finnish Army Deploys (No Winter War)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 401[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,49
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0.5] [Isthmus]
}

;REMOVE1940
{
#NAME= The Finnish Army Deploys - 1 (No Winter War)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 401[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,49
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [IV]
#UNIT= 4 [10] [0.5] [V]
}

;AMEND1940
;REMOVE1942 after implementing
{
#NAME= The Finnish Army Deploys - 2 (Irrespective of Winter War)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 209,13
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [3rd]
}

; Finland as Allied
{
#NAME= The Finnish Army Deploys
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 195,51
#VARIABLE_CONDITION= 39 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0.5] [Isthmus]
}

{
#NAME= The Finnish Army Deploys
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 194,49
#VARIABLE_CONDITION= 39 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [IV]
}

{
#NAME= The Finnish Army Deploys
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,51
#VARIABLE_CONDITION= 39 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.5] [V]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Spanish Army Deployment
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= Spanish Army Deployment at Granada (pro-Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,112
#VARIABLE_CONDITION= 99 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [8] [0.6] [2nd]
}

{
#NAME= Spanish Army Deployment at Cordoba (pro-Axis)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[51,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 137,110
#VARIABLE_CONDITION= 99 [1] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [8] [0.6] [2nd]
}

{
#NAME= Spanish Army Deployment at Huesca (pro-Allied)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,50]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 146,100
#VARIABLE_CONDITION= 99 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [8] [0.6] [2nd]
}

{
#NAME= Spanish Army Deployment at Pamplona (pro-Allied)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[51,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 99
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 143,99
#VARIABLE_CONDITION= 99 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [8] [0.6] [2nd]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Allied AI Unit Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; UK (Naval Reinforcements)
{
#NAME= ALLIED AI: UK - Naval Reinforcements - Rosyth - 1940 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/05/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,64
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 1st Line - 2 Axis units within range of Antwerp (Port) OR
; 2nd Line - 2 Axis units within range of The Hague (Port)
#CONDITION_POSITION= 154,78 [5,5] [2,2] [1] [0]
#CONDITION_POSITION= 154,76 [5,5] [2,2] [1] [0]
; 1st Line - 2 Axis units within range of Brest (Port) OR
; 2nd Line - 2 Axis units within range of Cherbourg (Port) OR
; 3rd Line - 2 Axis units within range of Calais (Port) OR
; 4th Line - 2 Axis units within range of St Gerorge's Channel OR
; 5th Line - 2 Axis units within range of English Channel
#CONDITION_POSITION= 138,87 [5,5] [2,2] [1] [0]
#CONDITION_POSITION= 144,82 [5,5] [2,2] [1] [0]
#CONDITION_POSITION= 150,80 [3,3] [2,2] [1] [0]
#CONDITION_POSITION= 131,80 [5,5] [2,2] [1] [0]
#CONDITION_POSITION= 138,82 [5,5] [2,2] [1] [0]
#UNIT= 38 [10] [0] []
#UNIT= 39 [10] [0] []
#UNIT= 40 [10] [0] []
}

; UK (Naval Reinforcements)
{
#NAME= ALLIED AI: UK - Naval Reinforcements - Port Said - 1940 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/06/01
#FAILSAFE_DATE= 1940/06/01
#DESTINATION_RESOURCE= 209,122
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Portsmouth - 1940 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/01
#FAILSAFE_DATE= 1940/01/01
#DESTINATION_RESOURCE= 144,79
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Oxford - 1940 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 144,77
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Army - Edinburgh - 1940 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/09/01
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 140,65
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0.5] []
}

{
#NAME= ALLIED AI: UK - Corps - Glasgow - 1940 - Liberate UK (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,65
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied unit in Glasgow
#CONDITION_POSITION= 138,65 [0,0] [0,0] [2] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Carlisle - 1940 - Liberate UK (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,67
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis units near Manchester
#CONDITION_POSITION= 142,72 [3,3] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 0 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Army - Manchester - 1940 - Liberate UK
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 142,72
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied unit in Manchester
#CONDITION_POSITION= 142,72 [0,0] [0,0] [2] [0]
#UNIT= 5 [10] [0.5] []
}

{
#NAME= ALLIED AI: UK - Corps - Liverpool - 1940 - Liberate UK
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,72
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied unit in Liverpool
#CONDITION_POSITION= 141,72 [0,0] [0,0] [2] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Sheffield - 1940 - Liberate UK (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,73
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Glasgow - 1940 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/11/01
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 138,65
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Axis units within range of London (otherwise we receive liberate UK units above)
#CONDITION_POSITION= 147,77 [20,20] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

{
#NAME= ALLIED AI: UK - Corps - Sheffield - 1940 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/11/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,73
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Axis units within range of London (otherwise we receive liberate UK units above)
#CONDITION_POSITION= 147,77 [20,20] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; UK (HQ)
{
#NAME= ALLIED AI: UK - HQ - Manchester - 1940 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/09/01
#FAILSAFE_DATE= 1940/09/01
#DESTINATION_RESOURCE= 142,72
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
}

; UK (Garrison)
{
#NAME= ALLIED AI: UK - Garrison - Alexandria - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,124
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Allied units in position south of El Alamein
#CONDITION_POSITION= 203,125 [0,0] [1,1] [2] [0]
#UNIT= 1 [5] [0] [Alexandria]
}

; UK (Engineers)
{
#NAME= ALLIED AI: UK - Engineers - Alexandria - 1940 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,124
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis units in range of Paris
#CONDITION_POSITION= 151,84 [4,4] [1,1] [1] [0]
#UNIT= 8 [5] [0] []
}

; UK (Garrison)
{
#NAME= ALLIED AI: UK - Artillery, Corps, Army - Suez - 1941 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 210,126
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied units in Alexandria
#CONDITION_POSITION= 206,124 [0,0] [0,0] [2] [0]
#UNIT= 17 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
}

; UK (Garrison)
{
#NAME= ALLIED AI: UK - Corps - El Arish - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 212,124
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied units in Alexandria
#CONDITION_POSITION= 206,124 [0,0] [0,0] [2] [0]
#UNIT= 4 [10] [0] []
}

; UK (Garrison)
{
#NAME= ALLIED AI: UK - Destroyer - Glasgow - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/12/20
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 137,65
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0.5] []
#UNIT= 40 [10] [0.5] []
}

; UK (Cruiser)
{
#NAME= ALLIED AI: UK - Cruiser - Gibraltar - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/09/01
#FAILSAFE_DATE= 1942/09/01
#DESTINATION_RESOURCE= 137,114
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 39 [10] [0] []
}

; UK (Syrian Garrison)
{
#NAME= ALLIED AI: UK - Syrian Garrison - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 218,119
#VARIABLE_CONDITION= 105 [1] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Syrian]
}

; UK (Iraqi Garrison)
{
#NAME= ALLIED AI: UK - Iraqi Garrison - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
; place at Kut-al-Amara to give time to unit in capital to restrengthen and leave
#DESTINATION_RESOURCE= 237,121
#VARIABLE_CONDITION= 56 [1] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Baghdad]
}

{
#NAME= ALLIED AI: UK - HQ/Corps - Basra - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
#GV= 1[1,100]
#LINK= 106[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 241,126
; UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0.8] [XXI Indian]
#UNIT= 0 [10] [0.8] [Ritchie]
}

; UK (1943 D-Day Helper)
{
#NAME= ALLIED AI: UK - HQ/Corps/Army - Sheffield - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Match non Torch landings value
#GV= 3[76,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,73
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
}

; UK (Paratroops)
{
#NAME= ALLIED AI: UK - Paratroops - Portsmouth - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/04/04
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,79
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 9 [11] [1] []
#UNIT= 29 [10] [0.5] []
#UNIT= 30 [10] [0.5] []
}

; UK (Paratroops)
{
#NAME= ALLIED AI: UK - Paratroops - Portsmouth - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1943/04/08
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,79
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (Amphibious Transports in position)
#CONDITION_POSITION= 137,81 [1,1] [3,3] [2] [0]
#UNIT= 9 [11] [1] []
#UNIT= 29 [10] [0.5] []
#UNIT= 30 [10] [0.5] []
}

; UK (Medium Bomber)
{
#NAME= ALLIED AI: UK - Medium Bomber - Oxford - 1944 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/04/04
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,77
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 31 [10] [0.5] []
}

; UK (Medium Bomber)
{
#NAME= ALLIED AI: UK - Medium Bomber - Oxford - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1943/04/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,77
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (Amphibious Transports in position)
#CONDITION_POSITION= 137,81 [1,1] [3,3] [2] [0]
#UNIT= 31 [10] [0.5] []
}

{
#NAME= ALLIED AI: UK - Garrison - Heraklion (Intermediate)
#POPUP= <<TAG_86>>
#IMAGE= 
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 25
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 196,116
; 1st Line - UK politically aligned with Allies and not surrendered
; 1st Line - Greece politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 46 [2] [100] [0]
; No Axis units on Crete
#CONDITION_POSITION= 196,116 [1,1] [0,0] [1] [0]
#UNIT= 1 [5] [0] [Crete]
}

; Canada (Army)
{
#NAME= ALLIED AI: Canada - Army - Halifax - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/01
#FAILSAFE_DATE= 1941/09/01
#DESTINATION_RESOURCE= 30,95
#VARIABLE_CONDITION= 21 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0] []
}

; Canada (Army)
{
#NAME= ALLIED AI: Canada - Army - Halifax - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 21
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/09/20
#FAILSAFE_DATE= 1942/09/20
#DESTINATION_RESOURCE= 30,95
#VARIABLE_CONDITION= 21 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0] []
}

; France (Corps)
{
#NAME= ALLIED AI: France - Corps - Paris - 1939 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 151,84
#VARIABLE_CONDITION= 40 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [5] [0] []
}

{
#NAME= ALLIED AI: USA - Liberate UK HQ - Providence - 1940 (DE 1)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 15,101
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
}

{
#NAME= ALLIED AI: USA - Liberate UK Destroyers - Norfolk - 1941 (DE 1) (1)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/05/29
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
#UNIT= 40 [10] [0] []
}

{
#NAME= ALLIED AI: USA - Liberate UK Destroyers - Norfolk - 1941 (DE 1) (2) (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/07/22
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
#UNIT= 40 [10] [0] []
}

{
#NAME= ALLIED AI: USA - Liberate UK Reinforcements - Norfolk - 1942 (DE 1) (1)
#POPUP= <<TAG_87>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/09/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [Indiana]
#UNIT= 39 [10] [0] [Oakland]
#UNIT= 40 [10] [0] [Pringle]
#UNIT= 40 [10] [0] [Kane]
#UNIT= 41 [10] [0] [Ticonderoga]
#UNIT= 42 [10] [0] [Essex]
}

{
#NAME= ALLIED AI: USA - Liberate UK Reinforcements - Boston - 1941 (DE 1) (2) (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/09/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 17,99
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 36 [10] [0] [Montana]
#UNIT= 37 [10] [0] [Cleveland]
#UNIT= 38 [10] [0] [Portland]
#UNIT= 40 [10] [0] [Balch]
#UNIT= 42 [10] [0] [Yorktown]
}

; USA (Liberate UK Support)
{
#NAME= ALLIED AI: USA - Liberate UK Support - New York - 1942 (DE 1) (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#GV= 1[1,100]
#LINK= 1[1]
#LEVEL= 1
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; arrive on Axis turn
#DATE= 1941/09/16
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 10,104
#VARIABLE_CONDITION= 115 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 26 [10] [0] []
}

; USA (HQ)
{
#NAME= ALLIED AI: USA - HQ - New York - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/01/01
#DESTINATION_RESOURCE= 10,104
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
}

; USA (Bombers)
{
#NAME= ALLIED AI: USA - Bombers - Coventry - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
; turn after amphibs begin embarking
#DATE= 1944/03/03
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,75
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 29 [10] [0.5] []
#UNIT= 32 [10] [0.5] []
#UNIT= 32 [10] [0.5] []
}

; USA (Bombers)
{
#NAME= ALLIED AI: USA - Bombers - Coventry - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
; turn before amphibs begin embarking
#DATE= 1943/01/14
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 144,75
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent
#CONDITION_POSITION= 147,77 [20,20] [30,30] [2] [0]
#UNIT= 29 [10] [0.5] []
#UNIT= 32 [10] [0.5] []
#UNIT= 32 [10] [0.5] []
}

; USA (Paratroops)
{
#NAME= ALLIED AI: USA - Paratroops - Exeter - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/04/04
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,80
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 9 [11] [1] []
#UNIT= 29 [10] [0.5] []
#UNIT= 30 [10] [0.5] []
}

; USA (Paratroops)
{
#NAME= ALLIED AI: USA - Paratroops - Exeter - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1943/04/08
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,80
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (Amphibious Transports in position)
#CONDITION_POSITION= 137,81 [1,1] [3,3] [2] [0]
#UNIT= 9 [11] [1] []
#UNIT= 29 [10] [0.5] []
#UNIT= 30 [10] [0.5] []
}

; USA (HQ/Tactical/Medium Bomber)
{
#NAME= ALLIED AI: USA - HQ/Tactical/Medium Bomber - Plymouth - 1944 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/04/04
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,80
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (no Allied units yet in France)
#CONDITION_POSITION= 151,84 [14,14] [0,0] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 30 [10] [0.5] []
#UNIT= 31 [10] [0.5] []
}

; USA (HQ/Tactical/Medium Bomber)
{
#NAME= ALLIED AI: USA - HQ/Tactical/Medium Bomber - Plymouth - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 3
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
; must be set to fire on Allied turn only (otherwise will not fire)
#DISPLAY_TURN= 2
#FULL_RESEARCH= 1
#DATE= 1943/04/30
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,80
#VARIABLE_CONDITION= 115 [2] [100] [0]
; D-Day assault imminent (Amphibious Transports in position)
#CONDITION_POSITION= 137,81 [1,1] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 30 [10] [0.5] []
#UNIT= 31 [10] [0.5] []
}

; USA
; This event will be called (by the game engine) when Axis units occupy Spain
{
#NAME= ALLIED AI: USA Transfers Naval Assets From The Pacific (Veteran)
#POPUP= <<TAG_77>>
#IMAGE=
#SOUND= naval_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 5,107
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units within range of Madrid
#CONDITION_POSITION= 139,104 [1,3] [1,1] [1] [0]
#UNIT= 36 [10] [1] [Colorado]
#UNIT= 39 [10] [1] [Cleveland]
#UNIT= 40 [10] [1] [Taylor]
#UNIT= 42 [10] [1] [Ranger]
}

; USA
{
#NAME= ALLIED AI: USA - Naval Reinforcements - Norfolk - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/06/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 6,112
#VARIABLE_CONDITION= 115 [2] [100] [0]
; No Axis units within range of London (otherwise we receive liberate UK DE 1 units above)
#CONDITION_POSITION= 147,77 [20,20] [0,0] [1] [0]
#UNIT= 36 [10] [1] []
#UNIT= 38 [10] [1] []
#UNIT= 39 [10] [1] []
#UNIT= 42 [10] [1] []
}

; USSR (Engineers)
{
#NAME= ALLIED AI: USSR - Engineers - Leningrad - 1940 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,51
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis units in range of Paris
#CONDITION_POSITION= 151,84 [4,4] [1,1] [1] [0]
#UNIT= 8 [5] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Garrison - Kandalaksha (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 210,24
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Garrison - Kestenga (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 208,30
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Kem (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 214,34
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [8] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Repola (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 207,38
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [8] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Kondopoga (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 214,44
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [8] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Army/Corps - Pskov (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,59
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Riga
#CONDITION_POSITION= 194,62 [2,2] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Luga (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 205,56
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Narva (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 202,54
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - HQ - Volkhov (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 210,52
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Fighter - Volkhov (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 210,52
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#UNIT= 29 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Leningrad (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod OR
; Axis unit within range of Leningrad (north)
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 206,51 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Artillery - Leningrad (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,51
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod OR
; Axis unit within range of Leningrad (north)
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 206,51 [5,5] [1,1] [1] [0]
#UNIT= 16 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Leningrad (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,51
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis unit within range of Pskov OR
; Axis unit within range of Tartu OR
; Axis unit within range of Novgorod OR
; Axis unit within range of Leningrad (north)
#CONDITION_POSITION= 202,59 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 199,57 [3,3] [1,1] [1] [0]
#CONDITION_POSITION= 208,57 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 206,51 [5,5] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Velikye Luki (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 207,63
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near position
#CONDITION_POSITION= 207,63 [5,5] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps - Vyazma (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 214,67
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near position
#CONDITION_POSITION= 214,67 [5,5] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Army/Corps - Rzhev (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 214,64
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near position
#CONDITION_POSITION= 214,64 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Corps/Army - Orel (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 217,73
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near position
#CONDITION_POSITION= 214,73 [5,5] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements will head towards Dnepropetrovsk)
{
#NAME= ALLIED AI: USSR - Reinforcements - Dnepropetrovsk (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 215,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Kiev OR
; Axis units in range of Kirovograd
#CONDITION_POSITION= 207,80 [2,2] [1,1] [1] [0]
#CONDITION_POSITION= 210,86 [2,2] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements will head towards Dnepropetrovsk)
{
#NAME= ALLIED AI: USSR - Reinforcements - Kharkov (Expert)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 218,82
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Kiev OR
; Axis units in range of Kirovograd
#CONDITION_POSITION= 207,80 [2,2] [1,1] [1] [0]
#CONDITION_POSITION= 210,86 [2,2] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
}

; USSR
{
#NAME= ALLIED AI: USSR - Kerch (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 218,93
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Kherson
#CONDITION_POSITION= 213,90 [2,2] [1,1] [1] [0]
#UNIT= 3 [10] [0] []
}

; USSR (reinforcements will head towards Moscow)
{
#NAME= ALLIED AI: USSR - Reinforcements - Gorki (Expert)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 233,64
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Rzhev OR
; Axis units in range of Vyazma OR
; Axis units in range of Tula
#CONDITION_POSITION= 214,64 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 214,67 [1,1] [1,1] [1] [0]
#CONDITION_POSITION= 218,69 [2,2] [1,1] [1] [0]
#CONDITION_POSITION= 220,70 [3,3] [1,1] [1] [0]
#UNIT= 0 [10] [0] [Moscow]
#UNIT= 16 [10] [0] []
#UNIT= 14 [10] [0.5] []
#UNIT= 14 [10] [0.5] []
#UNIT= 26 [10] [0.5] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 7 [10] [0] []
}

; USSR (reinforcements)
{
#NAME= ALLIED AI: USSR - Reinforcements - Voronezh (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 224,77
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near Voronezh
#CONDITION_POSITION= 221,75 [4,4] [1,1] [1] [0]
#CONDITION_POSITION= 221,80 [4,4] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 0 [10] [0] []
#UNIT= 16 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 7 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Grozny (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 236,98
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 1st Line - 1 Axis unit within 8 hexes of Stalingrad
; 2nd Line - 1 Axis unit within 8 hexes of Grozny
#CONDITION_POSITION= 234,85 [8,8] [1,1] [1] [0]
#CONDITION_POSITION= 236,98 [8,8] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Stalingrad (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 1st Line - 1 Axis unit within 8 hexes of Voroshilovgrad OR
; 2nd Line - 1 Axis unit within 8 hexes of Grozny
#CONDITION_POSITION= 224,85 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 236,98 [8,8] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Tblisi (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 235,101
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 1st Line - 1 Axis unit within 10 hexes of Tblisi
; 2nd Line - 1 Axis unit within 10 hexes of Grozny
#CONDITION_POSITION= 253,101 [10,10] [1,1] [1] [0]
#CONDITION_POSITION= 236,98 [10,10] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Baku (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 245,104
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 1st Line - 1 Axis unit within 5 hexes of Baku
; 2nd Line - 1 Axis unit within 5 hexes of Grozny
#CONDITION_POSITION= 245,104 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 236,98 [5,5] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Garrison)
{
#NAME= ALLIED AI: USSR - Garrison - Tehran (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 248,115
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Tehran]
}

; USSR (Caucasus Defense)
{
#NAME= ALLIED AI: USSR - Caucasus Defense - Tblisi (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 235,101
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Kirovabad OR
; Axis units in range of Tiblisi
#CONDITION_POSITION= 238,104 [8,8] [1,1] [1] [0]
#CONDITION_POSITION= 229,102 [8,8] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Moscow - 1940 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/20
#FAILSAFE_DATE= 1940/01/20
#DESTINATION_RESOURCE= 221,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Moscow - 1940 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1940/01/20
#FAILSAFE_DATE= 1940/01/20
#DESTINATION_RESOURCE= 220,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; USSR (Destroyers)
{
#NAME= ALLIED AI: USSR - Destroyer - Archangel - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 226,35
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Corps - Kalinin - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/21
#FAILSAFE_DATE= 1942/01/21
#DESTINATION_RESOURCE= 217,62
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Corps/Army - Kamyshin - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/21
#FAILSAFE_DATE= 1942/01/21
#DESTINATION_RESOURCE= 236,81
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Corps - Stalingrad - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/21
#FAILSAFE_DATE= 1942/01/21
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (Tank)
{
#NAME= ALLIED AI: USSR - Tank/Air - Borisoglebsk - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/03/04
#FAILSAFE_DATE= 1942/03/04
#DESTINATION_RESOURCE= 229,78
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 26 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Corps - Stalingrad - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 3 [10] [0] []
#UNIT= 3 [10] [0] []
}

; USSR (Army)
{
#NAME= ALLIED AI: USSR - Army - Stalingrad - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Fighters)
{
#NAME= ALLIED AI: USSR - Fighters - Stalingrad - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 29 [10] [0] []
#UNIT= 29 [10] [0] []
}

; USSR (Tactical Bomber)
{
#NAME= ALLIED AI: USSR - Tactical Bomber - Stalingrad - 1942 (Expert)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 234,85
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] []
#UNIT= 30 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Reinforcements - Sverdlovsk - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 265,62
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Stalingrad OR
; Axis units in range of Saratov OR
; Axis units in range of Moscow OR
; Axis units in range of Gorki OR
; Axis units in range of Tambov
#CONDITION_POSITION= 234,85 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 237,77 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 222,65 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 233,64 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 228,74 [5,5] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 26 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Corps)
{
#NAME= ALLIED AI: USSR - Reinforcements - Sverdlovsk - 1943 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 6
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 265,62
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in range of Stalingrad OR
; Axis units in range of Saratov OR
; Axis units in range of Moscow OR
; Axis units in range of Gorki OR
; Axis units in range of Tambov
#CONDITION_POSITION= 234,85 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 237,77 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 222,65 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 233,64 [5,5] [1,1] [1] [0]
#CONDITION_POSITION= 228,74 [5,5] [1,1] [1] [0]
#UNIT= 26 [10] [0] []
#UNIT= 29 [10] [0] []
#UNIT= 30 [10] [0] []
#UNIT= 6 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}


; USSR (Reinforcements)
{
#NAME= ALLIED AI: USSR - HQ/Corps/Army - Gorki - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 233,64
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units have taken Moscow
#CONDITION_POSITION= 221,65 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Reinforcements)
{
#NAME= ALLIED AI: USSR - HQ/Corps/Army - Cherepovets - 1942 (Veteran)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 3
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 221,54
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units have taken Leningrad
#CONDITION_POSITION= 206,52 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}

; USSR (Reinforcements)
{
#NAME= ALLIED AI: USSR - HQ/Corps/Army - Uralsk - 1942 (Novice)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 248,79
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units have taken Stalingrad
#CONDITION_POSITION= 234,85 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
#UNIT= 3 [10] [0] []
#UNIT= 4 [10] [0] []
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Axis AI Unit Events
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= AXIS AI: Germany - Garrision - Johannisburg - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 669[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 190,71
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

{
#NAME= AXIS AI: Germany - Garrision - Gumbinnen - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/08
#FAILSAFE_DATE= 1939/09/08
#DESTINATION_RESOURCE= 192,69
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

{
#NAME= AXIS AI: Germany - Corps - Frankfurt - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 669[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/09/01
#DESTINATION_RESOURCE= 164,81
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [8] [0] []
}

; Germany (Tank)
{
#NAME= AXIS AI: Germany - Army - Coblenz - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1940/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 161,80
; Poland surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [1] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - The Hague - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 155,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Brussels - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 155,80
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Antwerp - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 155,78
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Cherbourg - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 143,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Brest - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 138,86
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Calais - 1939
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 151,79
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 4 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Lorient - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 140,87
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - St Malo - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 141,85
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Nantes - 1940
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 143,88
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units in range of Paris (French surrender and clearing of all Allied units from the area)
#CONDITION_POSITION= 151,84 [20,20] [0,0] [2] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Stettin - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 175,72
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Zagreb - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/06/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Zhitomir - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 203,81
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Neustelitz - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 172,73
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Germany (Army)
{
#NAME= AXIS AI: Germany - Army - Paris - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 151,84
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Axis unit in Paris
#CONDITION_POSITION= 151,84 [0,0] [0,0] [1] [0]
#UNIT= 5 [10] [0] []
}

; Germany (Destroyers)
{
#NAME= AXIS AI: Germany - Destroyers - Stettin - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/09/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 175,71
#VARIABLE_CONDITION= 116 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 40 [10] [0] []
#UNIT= 40 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Tilsit - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 190,67
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Tilsit
#CONDITION_POSITION= 190,67 [3,3] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Siedlice - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 190,76
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siedlice
#CONDITION_POSITION= 190,76 [1,1] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Johannisburg - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 190,71
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Johannisburg
#CONDITION_POSITION= 190,71 [2,2] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Johannisburg - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 406[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 190,71
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Johannisburg
#CONDITION_POSITION= 190,71 [2,2] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI - DE 610: Germany - Corps - Siauliai - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 610[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siauliai
#CONDITION_POSITION= 192,65 [4,4] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI - DE 632: Germany - Corps - Siauliai - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 632[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siauliai
#CONDITION_POSITION= 192,65 [4,4] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI - DE 633: Germany - Corps - Siauliai - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 633[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siauliai
#CONDITION_POSITION= 192,65 [4,4] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI - DE 634: Germany - Corps - Siauliai - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 634[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 116 [2] [0] [0]
; No Axis units near Siauliai
#CONDITION_POSITION= 192,65 [4,4] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

{
; Berlin decides to reinforce Rommel
#NAME= AXIS AI: Germany - North Africa Reinforcements - 1941 (Intermediate)
#POPUP= <<TAG_88>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 25
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/06/01
#FAILSAFE_DATE= 1948/01/01
; Benghazi
#DESTINATION_RESOURCE= 186,122
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [2] [Schörner]
#UNIT= 4 [10] [2] []
#UNIT= 9 [10] [2] []
#UNIT= 26 [10] [2] []
#UNIT= 30 [10] [2] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Cuxhaven - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 164,71
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] [Cuxhaven]
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Wilhemshaven - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 160,73
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] [Cuxhaven]
}

; Germany (Tank)
{
#NAME= AXIS AI: Germany - Tank - Yugoslavian Invasion Helper - 1941 (1)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
; Szeged
#DESTINATION_RESOURCE= 186,91
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Hungary politically aligned with Axis and not surrendered AND
; 3rd Line - Yugoslavia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 52 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [0] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 26 [10] [0] []
}

; Germany (Tank)
{
#NAME= AXIS AI: Germany - Tank - Yugoslavian Invasion Helper - 1941 (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
; Szeged
#DESTINATION_RESOURCE= 186,91
; Set variable conditions:
; 1st Line - USSR politically Allied (not fully active) and not surrendered AND
; 2nd Line - Hungary politically aligned with Axis and not surrendered AND
; 3rd Line - Yugoslavia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 52 [1] [100] [0]
#VARIABLE_CONDITION= 120 [1] [0] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 26 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Belgrade - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 187,94
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] [Belgrade]
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Zagreb - Yugoslavian Partisan Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,92
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] [Zagreb]
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Banja Luka - Yugoslavian Partisan Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 180,95
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] [Banja Luka]
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Bihacs - Yugoslavian Partisan Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 178,95
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [10] [0] [Bihacs]
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Mostar - Yugoslavian Partisan Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 181,97
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [10] [0] [Mostar]
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - HQ/Corps/Army - Skopje - Greece Helper - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#GV= 1[1,100]
#LINK= 0[0]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 189,101
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Belgrade has an Axis unit
; This way either Yugoslavia is an ally or conquered to activate the attack on Greece
#CONDITION_POSITION= 187,94 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] [List]
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 5 [10] [0] []
#UNIT= 26 [10] [0] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Barbarossa Reserves - Baranowicze - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/06/01
#DESTINATION_RESOURCE= 198,73
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Belgrade
#CONDITION_POSITION= 187,94 [0,0] [1,1] [1] [0]
#UNIT= 26 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 7 [10] [1] []
#UNIT= 30 [10] [1] []
#UNIT= 1 [5] [0] []
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Barbarossa Reserves - Baranowicze - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 406[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/06/01
#DESTINATION_RESOURCE= 198,73
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Belgrade
#CONDITION_POSITION= 187,94 [0,0] [1,1] [1] [0]
#UNIT= 26 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 7 [10] [1] []
#UNIT= 30 [10] [1] []
#UNIT= 1 [5] [0] []
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Barbarossa Reserves - Warsaw - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/06/01
#DESTINATION_RESOURCE= 188,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Belgrade
#CONDITION_POSITION= 187,94 [0,0] [1,1] [1] [0]
#UNIT= 16 [10] [0] []
#UNIT= 26 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 7 [10] [1] []
#UNIT= 30 [10] [1] []
#UNIT= 1 [5] [0] []
#UNIT= 0 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Barbarossa HQ - Siauliai - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/06/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 192,65
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units in Siauliai
#CONDITION_POSITION= 192,65 [0,0] [1,1] [1] [0]
#UNIT= 0 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Minsk - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 201,71
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Minsk
#CONDITION_POSITION= 201,71 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Kiev - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 207,80
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Kiev
#CONDITION_POSITION= 207,80 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Leningrad - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 206,52
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Leningrad
#CONDITION_POSITION= 206,52 [0,0] [1,1] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Smolensk - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 209,68
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Smolensk
#CONDITION_POSITION= 209,68 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Kharkov - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 218,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Kharkov
#CONDITION_POSITION= 218,82 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Bordeaux - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 145,94
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Rouen - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 149,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Berlin - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/01/01
#FAILSAFE_DATE= 1942/01/01
#DESTINATION_RESOURCE= 173,74
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Tank Reserves - Warsaw - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/03/01
#FAILSAFE_DATE= 1942/03/01
#DESTINATION_RESOURCE= 188,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 26 [10] [0] []
#UNIT= 26 [10] [0] []
}

; Germany (Engineers)
{
#NAME= AXIS AI: Germany - Engineers - Dusseldorf - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 160,78
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Minsk
#CONDITION_POSITION= 201,71 [0,0] [1,1] [1] [0]
#UNIT= 8 [10] [0] []
}

; Germany (Sub)
{
#NAME= AXIS AI: Germany - Sub - Arcachon - 1942 (Expert)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/03/01
#FAILSAFE_DATE= 1942/03/01
#DESTINATION_RESOURCE= 145,93
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 43 [10] [0] []
#UNIT= 43 [10] [0] []
}

; Germany (Barbarossa)
{
#NAME= AXIS AI: Germany - Garrison Reserves - Warsaw - 1942 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/06/01
#FAILSAFE_DATE= 1942/06/01
#DESTINATION_RESOURCE= 188,76
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Germany (Rennes)
{
#NAME= AXIS AI: Germany - Garrison - Rennes - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/01/01
#DESTINATION_RESOURCE= 143,86
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Caen - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/01/01
#DESTINATION_RESOURCE= 146,84
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Garrison - Le Havre - 1943 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1943/01/01
#FAILSAFE_DATE= 1943/01/01
#DESTINATION_RESOURCE= 147,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 1 [5] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Rockets - Le Havre - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/01/01
#FAILSAFE_DATE= 1944/01/01
#DESTINATION_RESOURCE= 147,82
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 21 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Rockets - Calais - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/01/01
#FAILSAFE_DATE= 1944/01/01
#DESTINATION_RESOURCE= 151,79
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 21 [10] [0] []
}

; Germany (Garrison)
{
#NAME= AXIS AI: Germany - Rockets - Ypres - 1944
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/01/01
#FAILSAFE_DATE= 1944/01/01
#DESTINATION_RESOURCE= 153,78
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
#UNIT= 21 [10] [0] []
}

; Germany (Post D-Day Frontier Defense)
{
#NAME= AXIS AI: Germany - Post D-Day Frontier Defense - Frankfurt (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 164,81
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Paris OR
; Allies within range of Dusseldorf OR
; Allies within range of Hamburg OR
; Allies within range of Bordeaux
#CONDITION_POSITION= 151,84 [7,7] [3,3] [2] [0]
#CONDITION_POSITION= 166,72 [7,7] [3,3] [2] [0]
#CONDITION_POSITION= 160,78 [7,7] [3,3] [2] [0]
#CONDITION_POSITION= 145,94 [7,7] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
#UNIT= 26 [10] [1] []
#UNIT= 27 [10] [0] []
#UNIT= 29 [10] [1] []
#UNIT= 30 [10] [1] []
}

; Germany (Post Italian Surrender)
{
#NAME= AXIS AI: Germany - Post Italian Surrender - Innsbruck (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 753[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 168,88
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [0] []
}

; Germany (Post Italian Surrender)
{
#NAME= AXIS AI: Germany - Munich Defense (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Trento
#CONDITION_POSITION= 168,91 [5,5] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
}

; Germany (Post D-Day Frontier Defense)
{
#NAME= AXIS AI: Germany - Berlin Defense (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 173,74
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Berlin
#CONDITION_POSITION= 173,74 [10,10] [3,3] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 5 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
}

; Germany (Engineer)
{
#NAME= AXIS AI: Germany - Engineer (Siegrfried Line)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/09/01
#FAILSAFE_DATE= 1942/09/01
#DESTINATION_RESOURCE= 160,78
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 8 [10] [1] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Bologna - Italian Low Morale
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 169,95
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Genoa - Italian Low Morale
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 164,95
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Tirana - Italian Low Morale
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 185,102
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Corps)
{
#NAME= AXIS AI: Germany - Corps - Rome - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 171,101
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Axis unit in Rome
#CONDITION_POSITION= 171,101 [0,0] [0,0] [1] [0]
#UNIT= 4 [10] [0] []
}

; Germany (Gustav Line)
{
#NAME= AXIS AI: Germany - Gustav Line (1)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,102
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Tunis OR
; Allies within range of Tripoli OR
; Allies within range of Catanzaro
#CONDITION_POSITION= 167,112 [10,10] [3,3] [2] [0]
#CONDITION_POSITION= 172,121 [10,10] [3,3] [2] [0]
#CONDITION_POSITION= 179,107 [8,8] [1,1] [2] [0]
#UNIT= 0 [10] [1] []
#UNIT= 4 [10] [0] []
#UNIT= 4 [10] [0] []
#UNIT= 5 [10] [1] []
}

; Germany (Gustav Line)
{
#NAME= AXIS AI: Germany - Gustav Line (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 175,103
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Allies within range of Tunis OR
; Allies within range of Tripoli OR
; Allies within range of Catanzaro
#CONDITION_POSITION= 167,112 [10,10] [3,3] [2] [0]
#CONDITION_POSITION= 172,121 [10,10] [3,3] [2] [0]
#CONDITION_POSITION= 179,107 [8,8] [1,1] [2] [0]
#UNIT= 1 [5] [0] []
#UNIT= 8 [10] [1] []
#UNIT= 9 [10] [1] []
#UNIT= 15 [10] [1] []
#UNIT= 18 [10] [0] []
}

; Finland (Corps)
{
#NAME= AXIS AI: Finland - Corps - Turko - 1941 (Intermediate)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 39
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 190,50
#VARIABLE_CONDITION= 39 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Italy (Corps)
{
#NAME= AXIS AI: Italy - Corps - Bari - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 180,103
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 4 [10] [0] []
}

; Italy (HQ)
{
#NAME= AXIS AI: Italy - HQ - Rome - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 171,101
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [10] [0] []
}

; Italy (Army)
{
#NAME= AXIS AI: Italy - Army - Rome - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 171,101
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0] []
}

; Italy (Tactical Bomber)
{
#NAME= AXIS AI: Italy - Tactical Bomber - Belgrade - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1941/03/01
#DESTINATION_RESOURCE= 187,94
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] []
}

; Italy (Tactical Bomber)
{
#NAME= AXIS AI: Italy - Greece Reserves - Monastir - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 188,103
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 46 [2] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 5 [10] [0] []
}

; Italy (Garrison)
{
#NAME= AXIS AI: Italy - Garrison - Trieste - 1941
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1941/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 174,92
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Italy (Garrison)
{
#NAME= AXIS AI: Italy - Garrison - Padua - 1942
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 5
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1942/03/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 170,92
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
#UNIT= 1 [5] [0] []
}

; Italy (Garrison)
{
#NAME= AXIS AI: Italy - Garrison - Syracuse - 1943
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 1
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 176,112
#VARIABLE_CONDITION= 59 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 1 [5] [0] []
}

; Umsetzung von DE682, wenn bezahlt
{
#NAME= DE 682 - Op. Silberfuchs
#POPUP= Operation Silberfuchs gestartet
#IMAGE= silberfuchs.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#GV= 1[1,100]
#LINK= 682[1]
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1941/06/22
#FAILSAFE_DATE= 1942/02/01
#DESTINATION_RESOURCE= 195,30
; Germany politically aligned with Axis
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Finland politically aligned with Axis
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [8] [0.5] [Feige]
#UNIT= 4 [8] [0.5] [I. "Nord"]
#UNIT= 3 [8] [1] [2. "Nord"]
}
